Hyper-realistic video games and the pathology of violence
It was primarily through video games that I interacted with my older brothers. They would beat me mercilessly in fighting games and get pissed at me for always dying when we played X-Men Legends on our Xbox. When my father – disguised as Santa – gave our family an Xbox for Christmas one year, he addressed it to the family, but we all knew that it really belonged to my brother. It was within the confines of that black plastic box that I had the vast majority of my exchanges with my older brothers, two people who were already men by the time I had become truly conscious of them. And I suppose it’s because of this kinship, and because video games played such a role in bringing me into my family that I am so fond of them now.
One of the things which I missed about the United States is having my video game console. Although I rarely played games last semester because of my busy schedule, I still found solace in having my Xbox 360 with me at school. When I had friends over, I would challenge them to play me in fighting games – Soul Calibur V, Injustice: Gods Among Us, and Street Fighter IV, to name a few – and it would be enjoyable to use the simulated reality of video games to foster a deeper connection with my friends.